The PlayStation 4 technical specifications describe the diverse hardware components of the PlayStation 4 base television plot comfort group. multiple versions of this console have been released since the initial establish of the PlayStation 4, including the PlayStation 4 Slim and the PlayStation 4 Pro. subsequent versions include changes to the technical specifications of the cabinet .
Versions [edit ]
The master released 500 GB HDD PS4s had manufacturer serial numbers of the form CUH-10 XX A ; a minor change with a different form of Wi-Fi Microstrip antenna was registered in mid 2014 as separate numbers CUH-11 XX A. [ 1 ] [ 2 ] In 2015, the CUH-12 series as variants CUH-1215A and CUH-1215B ( with 500GB and 1TB memory respectively ) were certified in the US by the FCC. Differences between the CUH-11 and CUH-12 series included a reduction in denounce baron from 250W to 230W, a reduction in weight from 2.8 to 2.5 kg, and physical buttons. [ 3 ] [ 4 ] [ 5 ] The CUH-12xx series are besides referred to as the “ C chassis ” form of the PS4. [ 6 ]
In late June 2015, a 1TB CUH-11 series machine was announced for European/ PAL markets. [ 7 ] The CUH-1200 series was formally announced in June 2015, releasing first in Japan, then cosmopolitan. Changes to the design included a felt black HDD cover replacing the original color black adaptation. [ 8 ] [ 9 ] [ 10 ] other minor changes to the design included mechanical buttons replacing electrostatic touch sensitive ones, and a light but bright LED indicator on the crown surface of the console. [ 11 ] [ 12 ] Internally the CUH-12 serial included a number of minor changes, including the change to 8 memory modules of 1 GB ( from a previous 16 modules of 512 MB ). [ 13 ] At a PlayStation official consequence in New York ( USA ) in September 2016 Sony formally announced a raw redesigned PS4, the CUH-2000 series, ( known colloquially as the “ PS4 reduce ” ) for sale from 15 Sep at $ 299, €299, £259, or 29,980 Yen for the base 500GB model. [ 14 ] [ 15 ] According to a Sony press release the new model ( CUH-2000 ) was 16 % lighter and used 28 % less energy than the CUH-1200 series. [ 14 ] A 1TB model at 34,980 yen was besides announced. [ 14 ] At the lapp event a more mighty discrepancy, named the “ PS4 Pro ” was besides announced, designed for 4K and HDR displays. [ 16 ] Earlier PS4 models received HDR support with System Software 4.00. [ 17 ]
PlayStation 4 Pro [edit ]
Die shot of the AMD 16nm Jaguar Polaris APU used in the PS4 Pro The promote ‘PS4 Pro ‘ ( in the first place codenamed ‘Neo ‘, [ 18 ] [ 19 ] intersection code CUH-7000 ) used a more knock-down APU build up with a 16 new mexico FinFET work from TSMC. While the number of logical processor cores ( 8 ) remained the same, CPU clock speed was increased from 1.6 GHz to 2.13 GHz ( a 33.1 % improvement in CPU effect clockrate ), but with the fundamental computer architecture unchanged. The numeral of graphics Compute Units on the APU was doubled to 36 Graphics Core Next ( GCN ) Compute Units ( from 18 ), with a clock speed increase to 911 MHz ( from 800 MHz ), resulting in a theoretical single preciseness floating item operation measured of 4.19 TeraFLOPs. Compared to the original PS4 GPU, this is a 2.27X increase in single preciseness FLOPs. Improvements in GPU 16-bit variable float calculations derived from the newer AMD Vega computer architecture result in the PS4 Pro having a theoretical half preciseness floating point operation of 8.39 TeraFLOPs. overall unify system memory architecture has been improved, with the accession of another 1 GB segment of DDR3 DRAM. The PS4 Pro is able to use this increase in memory to swap out non-gaming applications that run in the background, like Netflix and Spotify. As a side profit to this, an extra 512 MB of GDDR5 is available for developers to use for games adding up to 5.5 GB, as opposed to the 5 GB available on floor PS4 hardware. GDDR5 memory speed was increased from 5.5 Gbit/s ( or 4x 1.375 GHz ) to 6.8 Gbit/s ( or 4x 1.7 GHz ) increasing total memory bandwidth to 217.6 GB/s which correlates to a 23.8 % improvement. [ 20 ] Some elements added to the blueprint were derived from AMD ‘s newer Polaris and newer architectures ; [ 21 ] [ 22 ] such modern features of the processor included a HEVC television codec supporting up to 4k resoluteness. other specification changes included HDMI output being upgraded to HDMI 2.0b standard, with HDCP 2.2 conformity. Wireless networking included 5 GHz band hold using the IEEE 802.11ac standard, and Bluetooth support was upgraded to adaptation 4.0 ; wired LAN was as the original PS4. The rat power of the original PS4 Pro was 310W. [ 20 ] The decision not to upgrade was predicated primarily on price. [ 20 ] A limited translucent-case version of the PS4 Pro was released in August 2018, which included minor hardware updates. This new system, model count CUH-7100, besides offering a larger hard drive, used a quiet fan that helped to reduce the noise levels. It besides drew exponent at a consistent rate compared to the CUH-7000, though became slenderly hotter than the launch arrangement. [ 23 ] A second minor hardware refresh, with model number CUH-7200, was first released in bundles with Red Dead Redemption 2 in November 2018. The newer version, otherwise functionally equivalent to the CUH-7000, has a different power connection, and uses a placid fan, which, according to Digital Foundry, made a “ night and day ” dispute in the noise level, like to the improvements in the CUH-7100. It further draws exponent systematically at 170W, whereas the 7000 while rated at 170W would have abbreviated spikes up to 177W. however, the newer console table fan runs slenderly slower and became slightly hotter than the 7000 model to gain this improvement. [ 24 ]
Processors and memory [edit ]
“ [ We ] have not built an APU quite like that for anyone else in the market. It is by far the most knock-down APU we have built to date ” .
— John Taylor, AMD [ 25 ]
The PlayStation 4 uses a semi-custom Accelerated Processing Unit ( APU ) developed by AMD in cooperation with Sony and is manufactured by TSMC on a 28 nanometer serve node. [ 26 ] Its APU is a single-chip that combines a cardinal action unit ( CPU ) and graphics processing unit ( GPU ), vitamin a well as other components such as a memory accountant and video decoder / encoder. [ 27 ] [ 28 ] The cabinet besides includes secondary custom chips that handle tasks associated with download, upload, and social gameplay. [ 29 ] [ 30 ] These tasks can be handled seamlessly in the background during gameplay or while the system is in rest manner. [ 31 ] Though not much is publicly known of the PS4 ‘s audio capabilities, the console besides contains a dedicate hardware audio module, which can support in-game old world chat with minimal external resources angstrom well as “ a identical large number ” of MP3 streams for use in in-game audio. [ 32 ]
APU [edit ]
The main APU ( 2013 free ) had a die size of 19 by 18.3 mm ( 0.75 by 0.72 in ), with GPUs, CPUs and memory controllers on the same die. 2013 release version APUs contained 20 GCN calculate units on die, two of which are thought to be present to provide redundancy to improve manufacture yield. [ 35 ] CPUs plus CPU caches make up approximately 15 % of the bit area, and the GPU calculate units take up approximately 33 % of the 348 mm2 ( 0.539 sq in ) die area. [ 35 ]
Device | CPU | GPU | Memory (GDDR5) | Special features | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
µArch | Cores | Frequency[36] | L2 cache | GFLOPS | µArch | Cores1[37] | Frequency | GFLOPS | Pixel fillrate (GP/s)2 | Texture fillrate (GT/s)3 | Amount (GB) | Bus width (bit) | Bus type | Bandwidth (GB/s) | ||
PS4 | Jaguar | Two quad-core modules | 1.6 GHz | 2 × 2 MB | 102.4 | GCN 2nd[38] | 1152:72:32 (18 CUs) (enabled out of a total of 1280 SMs or 20 CUs) | 800 MHz | 1843.2 | 25.6 | 57.6 | 8 GB | 256 | GDDR5 | 176.0 | 8 ACEs in the GPU and additional modules |
PS4 Pro[39][40][41] | 2.13 GHz | 134.4 | GCN 4th | 2304:144:32 (36 CUs) (enabled out of a total of 2560 SMs or 40 CUs) | 911 MHz | 4197.8 | 29.15 | 131.2 | 217.6 | 1GB of DDR3 RAM for OS and Swapping |
- 1 Unified shaders : texture mapping unit : render output unit
- 2 Pixel fillrate is calculated as the number of ROPs multiplied by the base core clock speed.
- 3 Texture fillrate is calculated as the number of TMUs multiplied by the base core clock speed.
cardinal processing units [edit ]
The central march unit ( CPU ) consists of two x86-64 quad-core modules for a total of eight cores, [ 42 ] which are based on the Jaguar CPU computer architecture from AMD. [ 27 ] Each core has 32 kilobyte L1 education and data caches, with one shared 2 MB L2 hoard per four-core faculty. [ 43 ] The CPU ‘s base clock speed is said to be 1.6 GHz. That produces a theoretical vertex operation of 102.4 SP GFLOPS .
Graphics processing unit [edit ]
GPU specifications[44] |
---|
1152 Stream Processors |
72 Texture mapping units |
32 Raster operators |
18 Compute units |
8 Asynchronous compute units (64 queues) |
1.843 TeraFLOPs |
The graphics processing unit of measurement ( GPU ) is AMD ‘s GPGPU -capable Radeon GCN computer architecture, consisting of 18 calculate units ( CUs ) for a entire of 1,152 cores ( 64 cores per CU ), that produces a theoretical vertex performance of 1.84 TFLOPS. [ 45 ] This processing power can be used for graphics, physics model, or a combination of the two, or any other tasks suited for general aim calculate. GPU is by and large based on the Bonaire architecture using GCN 1.1 technology. [ 38 ] The PS4 GPU does not have any VRAM, because it uses system RAM for graphics operations. Though based on AMD ‘s GCN architecture, there are respective known differentiating factors between the PS4 ‘s GPU and current-gen personal computer graphics cards featuring first-gen GCN architecture :
- An additional dedicated 20 GB/s bus that bypasses L1 and L2 GPU cache for direct system memory access, reducing synchronisation challenges when performing fine-grained GPGPU compute tasks.
- L2 cache support for simultaneous graphical and asynchronous compute tasks through the addition of a ‘volatile’ bit tag, providing control over cache invalidation, and reducing the impact of simultaneous graphical and general purpose compute operations.
- An upgrade from 2 to 64 sources for compute commands, improving compute parallelism and execution priority control. This enables finer-grain control over load-balancing of compute commands enabling superior integration with existing game engines.[46]
Audio march unit
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[edit ]
Sharing the die with the rest of the components of the APU is a Digital bespeak march SIP block that is either identical to AMD TrueAudio or shares a certain sum of similarity with it. [ 47 ]
memory control [edit ]
The rest of the chip consists of the on- die memory control, which is shared by the CPU and the GPU and some extra logic concerned with memory entree. With AMD being a establish member of and Sony a subscriber to the HSA Foundation the uncore of the PlayStation 4 supports respective of the features promoted by the Heterogeneous System Architecture like e.g. hUMA ( heterogeneous Uniform Memory Access ). This means the system memory is not partitioned, so that a dowry of it is entirely available to the GPU, but unified, hence enabling hardware zero-copy. [ 48 ] [ 49 ]
System memory ( RAM ) [edit ]
The PS4 contains a full of 8 GB ( 16 × 0.5 GB ( 512 MiB ) for CUH10XX/CUH11XX models or 8 adam 1 GB ( 1024 MiB ) for CUH12XX models memory chips [ 50 ] ) of GDDR5 unite system memory, and is capable of running at a maximal clock frequency of 2.75 GHz ( 5500 MT/s ) with a maximum bandwidth of 176 GB/s. [ 45 ] [ 51 ] This is 16 times the sum of sum RAM discover in the PS3 and was expected to give the console considerable longevity. [ 52 ] [ 53 ] The mix memory computer architecture allows the CPU and GPU to access a consolidate memory, removing the indigence for separate, dedicate memory pools. [ 53 ]
Auxiliary central processing unit [edit ]
The PS4 includes a secondary ARM processor ( with separate 256 MiB of RAM ) to assist with background functions and OS features. [ 54 ] [ 55 ]
storage [edit ]
Blu-ray disk [edit ]
The read-only ocular drive reads Blu-ray phonograph record at 6× constant angular speed for a maximum read amphetamine of 27 MB/s – a significant upgrade from the PS3 ‘s 2× speeds that were capped at 9 MB/s. [ 53 ] [ 56 ] To farther enhance ocular drive performance, the PS4 features a hardware on-the-fly zlib decompression module ( a special piece of hardware used to promptly decompress the data on the Blu-ray disk, which has been compressed to save outer space and bandwidth ), allowing for greater effective bandwidth, whilst at the like time, the cabinet endlessly caches data onto its hard disk, even buffering unread data when a game is not actively accessing the optical drive, forming part of Sony ‘s PlayGo strategy. [ 32 ]
videodisk [edit ]
The read-only ocular drive besides reads DVDs. It does not read CDs. [ 57 ]
Hard drive [edit ]
The console table includes a 2.5 ” 500 GB, 1 terabit or 2 TB hard drive, [ 58 ] which can be upgraded by the drug user. [ 59 ] [ 60 ]
other [edit ]
An extra 256 MB chip ( using a 2 Gbit DDR3 SDRAM chip in the 2013 secrete ) is fitted, thought to be used by the accessory processor. An extra 32 MB ( 256 Mbit ) flash memory chip is besides fitted. [ 62 ] System Software 4.50, which was introduced on March 9, 2017, [ 63 ] enabled the use of external USB intemperate drives up to 8 TB for extra storage. [ 64 ]
Input and end product [edit ]
The PlayStation 4 features 802.11 b/g/n Wi-Fi connectivity, Ethernet ( 10BASE-T, 100BASE-TX and 1000BASE-T ), Bluetooth 2.1, and two USB 3.0 ports. An accessory port is besides included for joining to the PlayStation Camera, a gesticulate signal detection digital television camera device. [ 45 ] A mono headset, which can be plugged into the DualShock 4, comes bundled with the system. [ 65 ] Audio/video output options include HDMI and ocular S/PDIF. [ 45 ] The PlayStation 4 does not have an analogue audio/video end product ( if the user does not count the DualShock 4 ‘s 3.5mm audio jack ). [ 66 ] The PS4 Slim ( CUH-2000 series ) features IEEE 802.11 a/b/g/n/ac Wi-Fi, Bluetooth v4.0 and a USB 3.1 port × 2 while the PS4 PRO ( CUH-7000 series ) features a USB 3.1 port × 3, IEEE 802.11 a/b/g/n/ac Wi-Fi and Bluetooth 4.0 ( LE ). [ 67 ] [ 68 ] [ 69 ]
Hardware modules [edit ]
Module Name | Purpose/capability | Ref. |
---|---|---|
AMD TrueAudio | This package of user-programmable audio DSPs offloads audio processing from the CPU. Possible effects include 3D audio effects, audio compression and decompression, reverberation, and voice stream processing. | [70] |
Upload/download | Capable of uploading and downloading data to the hard disk | |
Video compression/decompression | Capable of encoding/decoding video formats on-the-fly. These modules are AMD’s UVD for hardware video decoding and AMD’s VCE for hardware video encoding, used for recording SharePlay videos in the background.[
example needed ] |
|
Zlib decoder | Decoding of compressed data from the Blu-ray optical drive. | |
Wi-Fi module | Marvell Wireless Avastar 88W8797 Wireless communication: IEEE 802.11 b/g/n, Bluetooth 2.1 (EDR). Skyworks 2614B 315BB . |
|
HDMI module | 2.0a HDMI output (initially 1.4, updated HDMI controller via software update 4.0). | |
Ethernet controller | Marvell Alaska 88EC060-NNB2 Ethernet 10/100/1000 support. | [62] |
USB controller | USB 3.0 support. | [72] |
world power use [edit ]
Standby mode | 10 W |
---|---|
Standby mode (with download) | 70 W |
Idle on menu | 89–91 W |
Blu-ray | 93–96 W |
Netflix | 93 W |
Game installation | 108–116 W |
Gaming (Resogun) | 130–139 W |
Gaming (Killzone) | 144–151 W |
The PS4 is powered via an inner wide electric potential range ( 110–240 V AC 50 Hz/60 Hz ) switched-mode might add. [ 74 ] The primitively released adaptation had a maximum office rat of 250 W. [ 75 ] According to tests by Eurogamer, initial consoles drew approximately 80 W when operational in menu mode, rising to around 110–120 W in gameplay, with peaks of 140 W with both gameplay and menu active, [ 76 ] tests by the Natural Resources Defense Council showed like ability consumption figures with 137 W gameplay peaks ( with PS4 Camera connected ) ; world power pulmonary tuberculosis in ( internet-connected ) standby mood was measured at 8.8 W under the lapp conditions, with a lower exponent “ off ” state of matter drawing 0.5 W. [ 77 ] The PS4 cooling system system uses a unmarried centrifugal fan, which draws air in from both sides of the console, split into flows above and below the main PCB, before entering the fan from acme and bottom ; the fan run down then cools the main APU via a heat pipe -connected heatsink, with the exhaust sink over the independent power provision before being emitted from the rear of the console. [ 75 ] [ 78 ] [ 79 ] The CUH-1200 model update office supply denounce was reduced from 250W to 230W, with gameplay and understudy download power usages reduced to around 82 % of the previous version ‘s values ( 148.6 to 122W running Dragon Quest Heroes, 70 to 58W in standby download mood ). [ 80 ]
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The “ PS4 slender ” ( official CUH-2000 series ) released in Sep 2016 reduced the denounce of the exponent supply to 165W ; [ 81 ] according to Tweaktown the decrease in baron requirements was due to the main APU being made at a 16 nanometer scale, down from 28 nm. [ 82 ] Sony claimed power manipulation reductions of 28 % compared to the CUH-1200 series, and 34 % compared to the original CUH-1000 serial. [ 14 ]