Development [edit ]
A demonstration of the engine was shown at Konami ‘s league at E3 2011. Taking place in a jungle environment, the demonstration showed off the locomotive ‘s ocular capabilities and featured a youthful man running around the sphere, arsenic well as a horse and a pawl. [ 5 ] The tech-demo was not showcasing a game to be released ; alternatively, it showed a test sphere for the development of the engine, based on assets created for Metal Gear Solid V: The Phantom Pain. [ 1 ] Kojima Productions planned to use the locomotive for all future titles, most prominently in Metal Gear Solid V: The Phantom Pain, which was revealed by Hideo Kojima, the series godhead at a especial twenty-fifth anniversary of the series event in Tokyo. [ 6 ]
Reading: Fox Engine
On August 17, 2011, Kojima released a series of images on Twitter. The images were of facial tests created in the Fox Engine. [ 7 ] In addition, during a lecture at the University of Southern California held by Hideo Kojima, an prototype was shown to respective students in a demonstration of the Fox Engine ‘s capabilities with a scenery depicting a forest environment. Later, on December 16, Kojima released more images over Twitter, including one persona showcasing fabric transparency. [ 8 ] On March 2, 2012, the Development Without Borders website uploaded a “ relegate ” four hundred labeled “ Fox Engine Lighting Sample ” that contained two pictures of the Kojima Productions staff room, and asked which painting was real, and which was a model created using the Fox Engine. Clicking on the images would reveal which trope was which, and explained more about how the engine simulated the staff board. The second gear slide besides depicted some hoops and levitating balls of varying colors and materials on the table, angstrom well as a picture of a horse in the staff room. At the “ Zone of the Enders HD ReBOOT Preview ” event on May 25, 2012, Kojima confirmed that cultivate on the next installment in the Zone of the Enders serial had begun under the codename Enders Project. The game was to be developed using the Fox Engine, [ 9 ] however, the plan has since been put on indefinite have ascribable to the underwhelming sales of Zone of the Enders: HD Collection. [ 10 ] [ 11 ] On June 8, 2012, in an interview with CVG, Kojima confirmed that the Fox Engine was running on “ [ PlayStation 3 ], [ Xbox 360 ] and current PCs ”. [ 12 ]
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On March 14, 2013, Joakim Mogren, the drumhead of Moby Dick Studio, appeared on GameTrailers television receiver to show off some screenshots of their recently announced game, The Phantom Pain, on an iPad. Some of the screenshots contained the Fox Engine logo on the bottomland right recess, with Geoff Keighley pointing this out to Mogren and asking why they were present. Mogren appeared skittish after being asked, and the interview abruptly ended. several gaming websites believed that the interview had been staged. [ 13 ] On March 27, 2013, The Phantom Pain was revealed to be Metal Gear Solid V, and Moby Dick Studio, ampere well as its head Joakim Mogren, were revealed to be fictional. Kojima explained that The Phantom Pain was presented as a undertaking unrelated to the Metal Gear franchise in rate to better observe the public response to the Fox Engine ‘s capabilities. [ 14 ]