1. travel to the Assassin ‘s Guild, found in moc_fild16205296, two maps South and two maps East of Morroc. The capture to the club is located near the center on the upper berth fortune of the island.
2. spill to the Guildsman NPC in_moc_161933, who allows manque Assassins into a room with another NPC adenine hanker as they are Thieves at Job level 40 or above. 3. Walk near the Guildsman at in_moc_162590. After signing up, access to the future room will be granted. 4. once inside the board, walk forward, and hide NPC will reveal himself. He will ask the player 10 questions about Thief and Assassin knowledge ranging from skills to cards to equipment. Nine out of ten-spot questions must be answered correctly in rate to proceed.

  • Note: If you are Job Level 50, you only have to do one set of questions.
SET 1
Question Answer
1. Choose the correct amount of the maximum dodge rate increase from the Increase Dodge skill when at level 10. 30
2. Choose a monster which detects hiding/cloaking Thieves and Assassins.
3. Choose a group of weapons that cannot be used by an Assassin at once. Katar + Maingauche
4. Choose the town where Thieves can change their jobs. Morocc
5. Choose a card that does not affect the AGI stat.
6. Choose the correct specialty of the Assassin class. any answer is correct
7. Choose the maximum AGI bonus an Assassin can get at job level 50. 10
8. Choose the item that an Assassin cannot equip.
9. Choose the job change item for Thief. Orange Gooey Mushroom or Orange Net Mushroom
10. Choose a card that would typically benefit an Assassin the least.
SET 3
Question Answer
1. Which monster drops a slotted ?
2. Which monster a slotted ?
3. Which class is allowed to craft elemental weapons? Blacksmith
4. Choose a weapon which is not Katar class.
5. What property do Izlude dungeon monsters possess? Water
6. Which monster cannot be a Cute Pet?
7. Choose a monster that Fire property daggers work the best on.
8. Choose the non-elemental Katar.
9. Which is the uncommon monster?
10. Choose the monster that is not Undead.

5. After the quiz, enter the public house for the adjacent test. Wait your turn if person else is already in the trial area. You ‘ll then be sent to a room filled with randomness, , mho and s. You must kill 6 monsters of the exact name given by the announcer in three minutes. The name will normally be “ Target Monster ” or “ Job Change Test freak ” but may vary in different versions of RO. The prey monsters besides always dwell of 3 Porings, 1 Drops, 1 Lunatic and 1 Poporing. Killing monsters other than the targets or falling into traps results in failing and being teleported back to the entrance NPC. Killing all target monsters will mechanically kill every other monster in the board and open a portal site for the adjacent trial. You should turn off the “ snapshot to monster ” and “ snap to item ” options during this test, since having them on will interfere with hovering your mouse arrow over precisely the monster you want. 6. In the adjacent area, you must run to the other side of a room filled with Mummies and Hydras. Stopping to attack monsters is not necessity. Getting to the sides of the room and going a cursorily as possible is highly recommended to avoid getting mobbed. This character of the test can be made easier through good consumption of Hide, and is trivial if the player has a dress. If the player has learned Back Slide, this can besides be used to move cursorily past the monsters american samoa well. once you reach the NPC at the end of the board, all monsters will die and the you may proceed to the next room. Dying results in failing the test and you will be teleported to the entrance of the club and must retake the quiz. If you die, it is not required to use healing items as the entrance NPC will heal the you back to full health.

7. You will then be sent to a series of rooms that look precisely the like. There is no meaning to those early than walking through the portals until reaching a large board with inconspicuous walls. You must traverse through the invisible tangle and go beside the Assassin Master at the bed left corner of the room. Assassin Maze.png There may be blocked paths but finally you can reach the NPC through trial and mistake. If you hover your mouse cursor over a assemble of floor, there will be nothing if there ‘s an inconspicuous wall there, but there ‘ll be a green-square-corners “ cross-hair ” if it ‘s a walkable deck. You can use this to work your way backwards from where you want to go. You can besides use the seafaring joyride to help the adjust way. To do so, you will want to aim for the target coordinates in_moc_1614876.

8. lecture to the NPC and he will talk and ask a few questions about the pride and honor in being an Assassin. Successful Thieves are then be rewarded with a Dagger or Katar-class Weapon ( depending on Job Level ) or a weapon of choice ( Job 50 ), equally well as a Necklace of Oblivion ( Warning : Do not sell this last item ). 9. You will be sent back to the entrance of the Assassin ‘s Guild. Present the Necklace of Oblivion to the Entrance NPC to be changed into an Assassin. Rewards

Depending on the character’s Job Level, one of the following weapons will be rewarded.
  • Job 40 ~ 49
  • Job 50