2013 television game
Metro: Last Light is a post-apocalyptic -themed, first-person shooter video recording game with stealth and survival repugnance elements. It was developed by ukrainian studio 4A Games and published by Deep Silver for Microsoft Windows, PlayStation 3 and Xbox 360 in May 2013. A sequel to the television game Metro 2033, its floor follows Artyom, a young soldier living in the Moscow Metro after a devastate nuclear war. Tasked with finding the cryptic Dark Ones, Artyom must venture to different parts of the metro system, and the surface filled with diversify gases, and fight against different factions and mutated monsters. The game improves on assorted gameplay mechanics of 2033, and introduces elements such as weapon customization.
Reading: Metro: Last Light – Wikipedia
Developed by a team of about 80 people, Last Light is a direct sequel to 2033, with franchise godhead Dmitry Glukhovsky writing the game ‘s dialogue and main narrative sketch. Multiplayer modes were planned but were finally scrapped in order to focus on single-player, which the developers hoped would “ rekindle memories of Half-Life 2 “. The game was originally set to be published by THQ, which provided a identical limited budget for the game ‘s development, causing the team to work under highly difficult conditions. Koch Media acquired the rights to the franchise following THQ ‘s bankruptcy. A plan Wii U interpretation was ultimately canceled. Multiplayer modes were planned but they were cancelled center during development. The game received by and large plus reviews from critics. praise was focused largely on its air, populace design, tone, graphics, and gameplay, while criticism was directed particularly at the artificial intelligence and technical issues. The pre-order bonus Ranger manner, marketed as the definitive way of playing the game, triggered controversy. The game was a commercial achiever, with its first-week retail sales in the United States surpassing the life retail sales of 2033. The plot ‘s novelization written by Glukhovsky was published as Metro 2035 in 2015. A remastered interpretation of the plot was released for PlayStation 4 and Xbox One in August 2014 as Metro: Last Light Redux within the Metro Redux software. A sequel, Metro Exodus, was released in 2019 .
Gameplay [edit ]
A gameplay screenshot, showing Artyom fighting a mutant inside the metro. 4A Games intentionally took a minimalist approach to designing the head-up display Like its harbinger Metro 2033, Metro: Last Light is played from the perspective of Artyom, the player-character. The story takes place in post-apocalyptic Moscow, largely inside the metro arrangement, but occasionally missions bring the actor above ground. Combat alternates between the player fighting mutants and hostile humans. [ 1 ] Areas are larger in Last Light compared to 2033, and the game encourages exploration by having multiple routes. [ 2 ] The game offers more exemption to players, allowing them to utilize different tactics to combat enemies. [ 3 ] It features destructible environments, in which certain objects, such as pillars, crack up after being shoot. [ 4 ] Numerous diary entries, written by Artyom, providing extra insight regarding the game ‘s history, are scattered throughout environments for players to collect. [ 5 ] As a first-person gunman, Metro: Last Light features a kind of firearms, some fictional and some based on real weapons, which the player uses in battle. The crippled ‘s protagonist, Artyom, besides has the ability to kill an enemy immediately with his melee weapon. [ 2 ] Artyom has three weapons slots. Players can put any weapon into these slots without limitation. [ 3 ] Players have access to four unlike secondary weapons, including throwing knives, arsonist grenades, and hand grenades. [ 6 ] Mutants do not possess weapons and tend to physically attack the player in swarms, while humans fight with the like firearms available to the player. The player can knock out or kill most homo enemies rather of shooting them, using stealth to avoid detection. As enemies are inefficient in spotting the player character in dark, players can turn off vegetable oil lamps and light bulbs to gain an advantage over their opponents. [ 7 ] In the post-apocalyptic environment, ammunition is a rare and substantive commodity. Pre-apocalypse, military-grade ammunition is used as currency. Players can avoid consuming all the valuable currentness by using lower quality bullets made within the Metros. [ 8 ] due to the scarcity of ammunition, a crucial aspect of gameplay is scavenging. [ 8 ] The player can loot corpses and the environment for excess ammunition, adenine well as weapons and early items. [ 9 ] [ 10 ] The military-grade ammunition can be used to purchase other ammunition, weapons, and items within most of the Metro stations. Weapon attachments, such as scopes and silencers, which improve weapon efficiency, can be purchased with these bullets. [ 6 ] The game ‘s locations reflect the dark atmosphere of real metro tunnels, with lend survival horror elements. [ 1 ] Paranormal phenomenon, such as darkness figures, hallucinations, and unexplained noises are present, and, for the most region, the player has to rely on their light and rechargeable flashlight to navigate the dark. [ 7 ] Locations ‘ layout is often intricate, and the game lacks any form of map or objective marker, leaving the player to try finding their objectives with only a compass. [ 11 ] The surface is more deadly than the metro system. Featuring a day-night motorbike, and a dynamic weather system, [ 2 ] these sections are badly irradiate and a gas dissemble must be worn at all times because of the toxic air. The player must collect publicize filters for the gas dissemble. These end several minutes each, and are mechanically replaced provided the player has more in reserve. [ 1 ] Players besides need to wipe off the dirt and blood spatter that collects on the accelerator mask. [ 12 ] [ 13 ] There is no capitulum up display indicator to tell how long the musician has until the flatulence disguise ‘s filters begin to fail — rather, a timekeeper on the character ‘s wristwatch shows how long until the current percolate expires. The watch besides serves to indicate to a musician if they have been exposed to enemy attention. [ 3 ] With every weapon, the bullets are ( partially ) visible, informing the musician that their weapon is about to run out of ammunition and they have to reload. [ 14 ] rather of steer up display the game makes use of audio and ocular cues to present information to players. [ 15 ] [ 16 ] There are certain insidious moral choices in the game that provide karma. [ 17 ] good karma can be acquired by full actions, such as rescuing people from enemy characters, listening to conversations between NPCs, or sparing enemy soldiers. Bad karma can be acquired from evil actions, such as killing people randomly or stealing things. Karma affects the ending that the musician experiences. [ 7 ]
plot [edit ]
Metro: Last Light takes place in 2034, one year after the events of Metro 2033, following the ending of the original novel in which Artyom ‘s projectile strike against the Dark Ones — cryptic beings that apparently threatened the survivors of a nuclear war life in the Moscow Metro — occurred. The Rangers, a neutral peacekeeping pull that operates throughout the system, have since occupied the D6 military facility Artyom visited during the first game. This is a huge, and not fully explored pre-war bunker, and Artyom, now a fire warden himself, remains uncertain whether killing the Dark Ones was the correct decision. Rumors of D6 ‘s discovery and its great riches have spread around the Metro ; rival factions, such as the Soviet Red Line and Nazi Fourth Reich, hope to seize the bunker and its contents. Khan, a digress mystic, inform Artyom and the Rangers that a single Dark One survived the projectile affect. Khan believes that it is the keystone to humanity ‘s future, and wants to communicate with it ; Colonel Miller, the Ranger ‘s drawing card, wants to eliminate it as a potential menace. Miller sends Artyom to the come on, accompanied by Miller ‘s daughter Anna, the Rangers ‘ best sniper, to kill the Dark One. Artyom finds the Dark One, a child, but is captured by soldiers of the Fourth Reich. Pavel Morozov, a capture Red Line soldier, and Artyom escape through the Metro tunnels and across the lay waste to surface. When they reach the Red Line, however, Pavel is revealed to be a high-level military officer ; he detains Artyom to learn more about the Rangers and the Dark One. Artyom escapes and races Pavel ‘s forces to locate the Dark One and Anna, who has been kidnapped by Lesnitsky, an ex-Ranger and Red Line spy. En route, he finds a contingent of Red Line forces massacring the inhabitants of a station, purportedly to contain a cryptic epidemic. It was the Red Line that introduced the virus to the station – weaponized Ebola acquired from the D6 vault by Lesnitsky. Artyom finds Anna and frees her but they are exposed to the virus and are quarantined after the rescue. Afraid that she will die, Anna seduces Artyom. After they test negative for the virus, Artyom again encounters Khan. They locate the young Dark One, and in a series of hallucinatory flashbacks, Artyom recalls that he was saved by a Dark One as a child ; he was psychically linked to the Dark Ones, intended to form a bridge between their species and his. Artyom vows to make amends by protecting the short Dark One, and the two change of location to Polis, the Metro ‘s central area, where a peace league regarding D6 between the Rangers, Red Line, the Reich, and neutral Hansa is taking position. Artyom defeats Lesnitsky and Pavel during the trip. Along the room, the fiddling Dark One senses that there is a group of hibernating Dark Ones in D6. After arriving at Polis, the small Dark One uses his telepathic abilities to make the Red Line leader, Chairman Moskvin, publicly confess that the peace conference is a diversion to enable General Korbut to seize D6. Artyom and the rest of the Rangers rush to the bunker to make a concluding stand against Korbut ‘s army but are incapacitated by an armor trail ramming into their place. red Line soldiers surround and prepare to execute Artyom and Miller. The karma the actor has acquired determines the ending. In the “ bad ” ending, Artyom destroys D6 to prevent Korbut from using the facility to wipe out the remnants of the other factions and possibly humanity, resulting in the deaths of himself, the surviving Rangers, and the Red Line forces. late, Anna is shown telling their son of Artyom ‘s courage. In the “ good ” ending, late revealed as the canonic ending, Artyom prepares to destroy the bunker but is stopped by the little Dark One, who, along with the awakened Dark Ones, defeats Korbut ‘s united states army. Artyom calls the little Dark One humanness ‘s “ last light of hope ”. In both endings, the youthful Dark One leaves with the surviving Dark Ones to find safety, while promising that they will come back in the future to help rebuild the world .
Development [edit ]
The Ukraine -based lead developer 4A Games made the game with a team of more than 80 people. [ 18 ] A sequel to Metro 2033 written by russian writer Dmitry Glukhovsky, Last Light, is not related to his adjacent book Metro 2034. alternatively, it serves as a direct sequel to the first game, with the majority of the ideas created by 4A Games. According to Huw Beynon, head of communications for of THQ, the team chose not to make a video game adaptation of 2034 as they thought 2034 ‘s tone was drastically different from its harbinger. He described it as an “ art-house thriller ”, and believed that, unlike the first game, it could not be converted successfully into a video recording game. [ 19 ] however, Glukhovsky offered creative remark to the project and wrote a brief outline of the game ‘s floor, ampere well as the game ‘s dialogue, which used 3,000 spreadsheet cells in Excel. [ 20 ] The team chose the badly ending of 2033, as they believed that it offered an interest begin for Last Light, and is coherent with the novel ‘s dark and depressing note. [ 21 ] Glukhovsky claimed that the narrative would explore the root of redemption, people repeating their mistakes, and the idea of having a “ second prospect ”. [ 20 ] The Artyom character besides shifted to become more mature and experienced. [ 18 ] however, he remained a mum character as the team thought that having him speak would not contribute to his character development and would interfere with the atmosphere and morality system. [ 22 ] One of the key goals of 4A Games was to improve and refine numerous aspects of 2033 which THQ described as a “ blemished masterpiece ”. [ 22 ] [ 23 ] The potent focus on standard atmosphere was retained, but the team overhauled numerous gameplay mechanics. [ 24 ] The game ‘s shooting mechanics were improved, and the firearms featured in the game were no long underpowered. [ 18 ] The animation system was reworked and more ocular effects were added. [ 25 ] The game ‘s artificial intelligence was besides refined to become more reactive to players ‘ actions. [ 26 ] After hearing from players about 2033 ‘s bullet-based economic system, the team decided to keep the feature in Last Light but improve the explanation about how it worked so that players would not be confused by it. [ 22 ] In summation, the team revealed that they would not westernize the franchise to attract a larger audience. alternatively, they would overhaul the crippled ‘s controls to make it more accessible. [ 26 ] [ 27 ] The team besides drastically improved the game ‘s stealth sections. The core philosophy in designing these sections was “ playfulness ” ; players would not be punished excessively harshly if they made any mistakes. As a resultant role, the watchfulness of the artificial news features several different levels, making the game more naturalistic. [ 21 ] A competitive multiplayer modality was originally planned that was said to be singular to the Metro series, and would not simply include typical multiplayer modes like team deathmatch or Capture the Flag. [ 28 ] however, it was finally cancelled. [ 29 ] Another of the team ‘s goals was to make players feel unsettled after playing the game, and present gameplay moments that would make them worry and feel vulnerable. [ 30 ] The team incorporated survival horror elements into the game, which were besides used in the first game. [ 18 ] The game was described by THQ as their own “ invite to combat shot fatigue ” using its heavy single-player narrative focus. [ 31 ] According to Beynon the game ‘s philosophy is the complete diametric of the Call of Duty franchise, which was described as short, linear, and filled with “ filler contentedness ” that would only be a tutorial for the multiplayer message. The team hoped to have most moments featured in the game “ narrative-driven ”, and that all the enemy encounters in the game are designed to be different from each other. They hoped that by offering a alone experience with each meet, they would be remembered by players. They hoped that the plot would “ rekindle memories of Half-Life 2 “. [ 27 ] The earth is created to be credible. Glukhovsky included numerous side stories in the game, and different kinds of drama surrounding the game ‘s four factions. He hoped that through this approach path, the game would have more depth than distinctive first-person shooters, and make the game feel truly realistic. [ 20 ] Moral choices return in the game. According to 4A, these choices are very subtle, so that they would not “ gamify ” the concept. [ 25 ] It is a method acting carried out by 4A to create a sense of verisimilitude to the world, which will then make the decision more “ genuine ”. [ 7 ] besides, Andrey Prokhorov, the game ‘s creative conductor, intentionally removed most aspects of a typical head up expose as they considered it a barrier preventing players from immersing themselves into the worldly concern, and that having it would destroy the game ‘s atmosphere. Prokhorov noted that adding numerous graphic and audio cues required extra time and feat, but added that the time may remove the HUD raw if they have sufficient time. [ 14 ]
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Last Light is powered by 4A Games ‘ own in-house engine, 4A Engine. [ 32 ] The team besides worked to improve the game ‘s ignition and destruction arrangement and introduced a larger assortment of color palette. [ 33 ] The crippled was originally set to be released for Nintendo ‘s Wii U, and the title was included in the Wii U show-reel, though THQ has since stated that the game may not be released for that platform. [ 34 ] Regarding the possibility of the bet on coming to the Wii U, 4A Games foreman technical officer Oles Shishkovtsov said the Wii U has a “ atrocious, slow CPU ”. [ 35 ] Beynon, reiterated the opinion, saying that there would not be a Wii U version of the game, because the studio “ could n’t justify the feat required ” and they “ good figured it was n’t worth pursuing at this time ”. [ 35 ] 4A experimented with the Wii U exploitation kit, but late gave up this translation of the game during its early stages of development. [ 36 ] THQ was the publisher of the first game, but the studio put little campaign into helping the game ‘s development, leading to numerous technical issues and a miss of polish. however, the plot ‘s sales surprised THQ, and as a leave, the publisher considered the first game a lost opportunity, and began to treat Metro as a franchise. [ 37 ] Danny Bilson, then CEO of THQ, promised that the caller would offer 4A more defend and dedicate more resources in both the game ‘s actual development and its marketing. [ 38 ] Former THQ President Jason Rubin offered details of highly difficult working conditions and demands put on the 4A Games team while completing the game. Their office was freezing due to patronize exponent failures, and the team was forced to smuggle computer equipment into the offices to avoid corrupt customs officials. Rubin added that the publisher offered an unreasonably small budget to the development team, accounting for only 10 % of its rival ‘s budget and that their workspace was so crowd and minor that he compared it to “ a throng grade educate cafeteria ”, and an “ [ underutilized ] gymnasium at EA Los Angeles “. [ 39 ] Rubin praised the team for producing a game that successfully achieved high critical praise in cattiness of the coarse work conditions. [ 39 ] According to Andrew Prokhorov, Rubin was the only THQ president of the united states to visit the studio. He noted that the team “ deserve the ratings [ they ] get ” and “ need no indulgence ” from consumers who do not care about their bring conditions. [ 40 ]
free [edit ]
Last Light ‘s claim was first leaked as Metro 2034, a name used by 4A Games internally. THQ officially revealed the actual title in May 2011. [ 41 ] In November 2012, THQ announced that it had delayed the game ‘s dismissal until March 2013 in order to give the development team more time to polish the game foster. [ 42 ] In December 2012, the plot ‘s original publisher, THQ, entered chapter 11 bankruptcy. Metro: Last Light, along with other THQ properties and studios, went to auction on 22 January 2013. GameStop temporarily removed the crippled from its store to prevent customers from being misled by the game ‘s uncertain free. [ 43 ] The auction did not affect the advance of the game ‘s development significantly. [ 44 ] Clearlake and Koch Media, the latter of which was originally set to distribute the title in Italy and Spain, participated in the auction. [ 45 ] Koch Media finally acquired the rights to the Metro franchise for $ 5.9 million. Koch was concern in the deed as the plot was already playable at the time and they were familiar with the development team, whose members worked on S.T.A.L.K.E.R.: Clear Sky, a game published by Koch Media ‘s label Deep Silver. [ 46 ] After the auction, Deep Silver announced that the title would be released on 14 May 2013 in North America, 16 May 2013 in Australia and New Zealand, and 17 May 2013 in Europe for Microsoft Windows, PlayStation 3, and Xbox 360. [ 47 ] [ 48 ] [ 49 ] It was released for OS X on 10 September 2013, [ 50 ] Linux on 5 November 2013, and the deed was bundled with Valve ‘s prototype of Steam Machine. [ 51 ] The PlayStation 3 version of the game was available for unblock for PlayStation Plus subscribers for one calendar month in February 2014. [ 52 ] Players who purchased the bet on via Steam got a free digital copy of the novel Metro 2033. [ 53 ] A digital graphic novel titled The Gospel According to Artyom, which tells the events that take topographic point between 2033 and Last Light, was published by Dark Horse Comics and was a pre-order exclusive. [ 54 ] A novelization of the game, written by Glukhovsky, was published as Metro 2035 in 2015. [ 55 ] In Japan, the game was published and localized by Spike Chunsoft. [ 56 ]
Downloadable message [edit ]
Those who pre-ordered the game received a limited edition of Metro: Last Light that featured a code for the downloadable contented ( DLC ) Ranger Mode, a typeset for greater game trouble, vitamin a well as a singular gun and in-game currency. Ranger Mode encompasses the lapp campaign, but with the miss of a HUD or cross hairs, while the overplus of ammunition and resources has been reduced badly, making the player feel in full immersed in the game ‘s world. It was marketed as “ the way [ the game ] was meant to be played ”. [ 57 ] The game ‘s implementation of Ranger Mode caused damaging reactions in the bet on community. [ 58 ] Deep Silver responded by saying that they were required by retailers to provide pre-order exclusive game capacity, and that Ranger Mode was the best option as only the most patriotic fans would likely pre-order the game. [ 58 ] additionally, four DLC packs were released. The first carry, the Faction Pack, was to be available in June 2013, [ 59 ] however the unblock date was pushed back to July 2013. This pack contains three bonus single-player missions, with the player playing as a Red Line Sniper, a Fourth Reich ‘Heavy ‘ soldier, and a Polis Ranger in education, with newly weapons not found in the main storyline. [ 60 ] The other three packs were released within 60 days of releasing the Faction Pack. The second pack, the Tower Pack, gives single-player challenge missions that have online leaderboards. The third tamp down, the Developer Pack, features a photograph drift, a battle simulator, an in-game museum, and a single-player mission titled “ The Spiders ‘ Nest ”. finally, the one-fourth pack, the Chronicles Pack, features three extra single-player missions that contain three characters from the main storyline, Khan, Pavel, and Anna, adding in extra background floor information about the populace. [ 61 ] [ 62 ] Players can buy a season exceed, which gives them all four DLCs at a discount price. It besides contains a limited version, in-game automatic rifle shotgun called the Abzats, [ 63 ] and a light machine grease-gun that was previously only available via pre-order from blue-ribbon retailers, the RPK. [ 64 ]
Redux translation [edit ]
A newfangled version of the game for the one-eighth genesis consoles was not in the first place planned. however, on 22 May 2014, a remastered adaptation of the game was announced. [ 65 ] It was released on 26 August 2014 in North America, 29 August 2014 in Europe, and 4 September 2014 in Australia for Microsoft Windows, PlayStation 4, and Xbox One. [ 66 ] [ 67 ] Redux adds all the DLC and graphic improvements. The compilation software, titled Metro Redux, included both the remastered versions of 2033 and Last Light. [ 68 ] A demonstration of the Redux version, which allows players to play through the first third gear of the game, was released for the PlayStation 4 and Xbox One on 2 June 2015. [ 69 ] Last Light Redux was released as a DRM -free game on GOG.com in May 2015. [ 70 ] It was besides released on the Nintendo Switch on 28 February 2020 and on Stadia on 23 June 2020. [ 71 ] [ 72 ]
reception [edit ]
critical reception [edit ]
Metro: Last Light received convinced reviews from critics, with most complimenting the graphics and populace blueprint, but criticizing the analogue sequences. The game was nominated for Best Shooter for Spike ‘s 2013 VGX game awards, [ 89 ] and Xbox 360 Game of the year by GameSpot. [ 90 ] The gameplay was generally well received. Critics praised 4A Games for fixing the apparent gameplay missteps featured in its predecessors, and noted that the combat was improved, satisfying and riveting. [ 78 ] [ 81 ] [ 84 ] [ 87 ] [ 88 ] Jeff Marchiafava noted that the gameplay is on par with its competitors. [ 81 ] however, some noted that the game lacked invention and was broadly excessively conservative. [ 78 ] Many applauded the plot for allowing both stealth and a more aggressive access towards missions, [ 82 ] and that stealth and gunfight were described as tense and challenging respectively. [ 79 ] [ 83 ] The game ‘s more accessible nature received mix reviews. Some thought that it removed the frustration featured in the first gear game, [ 83 ] while some criticized it for being besides simple. [ 78 ] [ 85 ] [ 88 ] Rich Stanton in particular criticized the game for compromising in order to attract a across-the-board hearing, [ 79 ] though Patrick Klepek from Giant Bomb thought that the charm of the first game remained undiminished in Last Light. [ 84 ] many critics considered stealth the definitive way to play the game as it matches the overall tone. [ 8 ] [ 87 ] The fastball economy arrangement was praised for being “ unique ”. [ 85 ] Some journalists besides noted respective technical problems with the plot, singling out the Windows version, [ 8 ] and many criticized the artificial intelligence for being unrefined. [ 78 ] [ 83 ] [ 85 ] The boss battles were besides criticized for being frustrating. [ 87 ] The monster characters attracted criticism for not being threatening in terms of their appearance, and besides difficult to defeat, [ 82 ] [ 81 ] [ 85 ] [ 88 ] with Rich Stanton from Eurogamer describing them as creatures from “ a poor world ‘s Doom “. [ 79 ] Some critics criticized the presence of inconspicuous walls and inaccessible paths, which led to frustration and irritation. [ 83 ] [ 88 ] The game ‘s audio was besides praised for being coherent with its graphics, [ 78 ] gameplay, [ 81 ] and atmosphere. [ 79 ] The story received mix critical reviews. Some critics believed that the narrative was excellently-written, with interesting characters, and meaningful fictional character interactions, which added extra depth to the game ‘s world. [ 83 ] [ 85 ] According to Phillip Kollar from Polygon, the game successfully allows players to have “ real sympathy ” towards its characters, [ 8 ] but Artyom was described as an “ vacate shell ” by PC Gamer ‘s Marsh Davies. [ 88 ] Some felt that the story was intricate, compelling, lease, and interesting, with some authentically touch moments, [ 78 ] [ 81 ] [ 83 ] while others criticized it for being predictable [ 88 ] and uneven. [ 85 ] The ambient dialogue was described as the game ‘s “ best stories ” by Stanton, though he noted that they are easily missed. [ 79 ] The voice-acting received mix reviews. Some critics called it “ ace ”, while some called it “ bad ”. [ 81 ] [ 83 ]
The open area featured in the game received praise for being atmospheric and delivering a common sense of desperation. The game ‘s global design and air received great critical reviews. many critics agreed that the game had successfully built up tension through the bet on ‘s conversations between characters and the resource management mechanics, which enables players to feel threatened by the country of the global. [ 83 ] [ 87 ] The world was thought to be more “ alive ” than its harbinger, and critics praised the development team for creating clear-cut locations, [ 8 ] and turning distinctive farinaceous colors featured in many games into something bracing and sandbag. [ 78 ] The delineation of the world and 4A ‘s imagination of an revelation was applauded for delivering a sense of gloominess and desperation. [ 88 ] The crippled ‘s attention to detail was wide praised, [ 82 ] [ 85 ] [ 88 ] and the surface area, in especial, was applauded. Critics thought that these sequences offered ocular assortment, and some “ actual terror ” moments. Jim greatest from Destructoid singled out the plot ‘s multiple flashback scenes, which he described as “ harrowing ”. [ 78 ] The Redux interpretation received positive reviews from critics. They praised the game ‘s overall atmosphere and gameplay, but criticized the graphic update, which was considered insignificant. According to Mikel Reparaz, the game ‘s ocular update was disappointing as it did not look better than the original personal computer translation. however, it was described as the “ definitive version ” of Last Light to play because of the inclusion body of all of the previously-released downloadable content. [ 91 ] [ 92 ]
Sales [edit ]
Metro: Last Light was the best-selling retail video game in the UK in its week of handout, but it failed to outpace the week one sales of 2033. [ 93 ] The first-week retail sales of the game in the US surpassed the life retail sales of 2033. [ 94 ] It was the sixth best-selling retail game in the US in its calendar month of release according to NPD Group. [ 95 ] While the accurate sales of the crippled have not been revealed, Deep Silver announced that the Metro Redux collection sold more than 1.5 million copies. [ 96 ]
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sequel [edit ]
Metro Exodus is a send sequel to the commodity ending of Last Light. The game released for personal computer, Xbox One and PlayStation 4 on the 15 February 2019. [ 97 ]