1999 video game
1999 video game
Disney’s Tarzan ( besides known as Tarzan Action Game ) is a platform game developed by Eurocom and published by Sony Computer Entertainment for the PlayStation in 1999. It is based on the Disney animated film Tarzan from the lapp year. Konami published the plot for its japanese release. Versions were released for Microsoft Windows in 1999 and for the Nintendo 64 in 2000. A random variable of the bet on for the Game Boy Color was developed by Digital Eclipse and released in 1999. [ 1 ]

plot [edit ]

The player takes control of the eponymous Tarzan, an orphan child who was adopted and raised by gorillas. At the beginning of the plot Tarzan is still a young child who has to learn different skills from the gorillas such as climbing trees, swinging down branches or fighting small but aggressive violent animals. He finally grows up to be a potent and skilled man who must defend himself and his fellow animal brothers ‘ home, the jungle, from hunters led by the evil.

Gameplay [edit ]

Disney’s Tarzan is a 2.5D side-scrolling platform game, with gameplay taking topographic point on a planar airplane but with three-dimensional models and environments. The player controls the eponymous character of Tarzan, both as a child and as an pornographic, though 14 different levels. [ 2 ] Along with run and jump through levels, Tarzan is able to slam the ground in order to break open certain objects, equally well as revealing shroud items and secret areas. Tarzan ‘s main method acting of attacking enemies is by throwing assorted fruits, which can be thrown both overhand and underhandedly for varying throwing distances and come in 4 different levels of power marked by their colors. A knife can besides be found in sealed levels and used as a close-combat weapon, and certain early weapons, such as a spear and a parasol, are entirely used in specific levels. [ 3 ] Tarzan ‘s health status is represented by a life bar that depletes as he is harmed by enemies and early hazards. The health cake can be refilled by collecting bananas, which are hidden in banana trees and other areas throughout levels. [ 3 ] Levels feature respective different collectible items, such as coins that earn the musician an extra life when 100 of them are collected, and four pieces of a pencil sketch which are hidden throughout the level and unlock a bonus level when collected. Scenes from the game ‘s respective film can be unlocked by locating 6 letters ( T-A-R-Z-A-N ) in each charge. [ 3 ] The plot has three difficulty levels : easy, medium and difficult. In the easy and culture medium difficulties, little Tarzan gets tips from his friend Terk. Tarzan ‘s enemies are monkeys, baboons, eagles, Sabor the leopard, and different animals such as snakes and bushpigs, and some humans such as Clayton .

Development [edit ]

The Game Boy Color adaptation of Disney’s Tarzan was developed by Digital Eclipse, who had previously developed several ports of older games including Klax, Joust and Paperboy. It was Digital Eclipse ‘s first completely original television game which they had developed and designed from scratch, as their previous efforts had all been ports of other games. The game ‘s development team was given 3 months to develop the game, and consisted of two programmers, ten artists and three degree designers. [ 1 ] According to the game ‘s technical foul director, Mike Mika, the initial design concept for the game was “ quite ambitious, ” with several gameplay mechanics needing to be forbid due to time constraints. According to Mika, the team wanted to include gameplay objectives which were given to the player by talking to and interacting with non-playable characters, and had concepts for several mechanics which went unincorporated, such as levels which involved riding on top of birds and levels that featured Tantor the elephant as a playable character. [ 1 ]

reception [edit ]

Disney’s Tarzan received cocksure reviews upon its acquittance, with critics praising the game ‘s graphics and its fidelity towards the movie ‘s report. [ 32 ]

Rick Sanchez reviewed the PlayStation interpretation of the game for Next Generation, rat it two stars out of five, and stated that “ Tarzan is a solid, if uninspired, title that gets by largely on its looks. serious gamers wo n’t find much of prize, but it might appeal to the kiddie set cluster to the film. ” [ 21 ] The PlayStation version of Disney’s Tarzan received a “ amber ” sales prize from the Entertainment and Leisure Software Publishers Association ( ELSPA ), [ 33 ] indicating sales of at least 200,000 copies in the United Kingdom. [ 34 ] Rick Sanchez reviewed the Nintendo 64 interpretation of the game for Next Generation, rate it three stars out of five, and stated that “ Disney Interactive borrowed the best platform bet on tricks and put them in concert in one package. While there ‘s nothing new or original in Disney’s Tarzan, it is still a decent plot. ” [ 22 ]

References [edit ]